forums.vrmedia.it
Welcome,
Guest
. Please
login
or
register
.
September 10, 2010, 12:58:16 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SMF - Just Installed
1412
Posts in
449
Topics by
202
Members
Latest Member:
nicolesmall
forums.vrmedia.it
General Category
BUGs reporting
Bug in CvmText.SetScale()
0 Members and 1 Guest are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Bug in CvmText.SetScale() (Read 452 times)
torsten
Hero Member
Offline
Posts: 139
Bug in CvmText.SetScale()
«
on:
December 28, 2009, 03:08:47 PM »
Hi,
I found the reason for my text not displayed in post http://vrmedia.it/forums/index.php?topic=1045.0
Calling CvmText.SetScale() with any uniform (single) parameter I have tried causes the text to vanish. Please refer to the attached demo. Comment in and out the call of SetScale in OnFrame and you see what I mean. Passing three parameters for x, y and z works nicely.
Best regards,
Torsten
Logged
marcello
Global Moderator
Hero Member
Offline
Posts: 124
Re: Bug in CvmText.SetScale()
«
Reply #1 on:
January 05, 2010, 12:55:56 AM »
Correct, although rather than a bug is a missing feature. As XVR documentation asserts the SetScale method of CVmText accepts only a 2-parameters configuration (scalex,scaley). I've inserted the single parameter (uniform scale) implementation in the todo list.
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Category
-----------------------------
=> Announcements
=> Feature Request
=> BUGs reporting
-----------------------------
Programming with XVR
-----------------------------
=> General XVR HowTo...
=> Shaders Programming
=> Real-Time Physics
=> Haptics
=> Projects Discussion
=> Showcase
Loading...